Sammanfattning
The Nintendo Wii is a gaming console with motion-sensitive controls that is making inroads into
health care and rehabilitation. However, there is still limited knowledge on how elderly people
perceive the use of such a product. The aim of this study was to examine how the use of the
Wii Sports Bowling in an activity group was perceived by elderly people. The data consisted of
observations and interviews with participants who used Wii Sports Bowling and was analysed
with content analysis. The findings are described in three themes; ‘The use of the Wii Sports
game’, ‘Engagement in the game’ and ‘Social interaction around the activity’. Wii Sports Bowling
was described as easier to play compared to real-life bowling and was enjoyable and a social
activity. The opportunity to meet the group each week was important for the participants.
Playing the game resulted in signs of immersion and a flow-like state. The Wii was perceived to
be easy to use, to provide a way to socialize with peers and to give opportunities to participate
in activities in a new way. More studies regarding elderly people’s experiences and apprehensions
regarding new technology such as gaming consoles and virtual reality are needed.